We've seen a case on one of our Unity arrays where the SP utilization is very unbalanced. Roughly 25-30% on one SP compared to 80-90% on the other. Some difference is expected, but not this much. One of the first things I wanted to review was trespassed lun status. As it turns out, the Unity array doesn't provide much information in the GUI regarding trespassed luns. About the only thing you can see and set is the SP owner. Also no way to force a trespass. This is all controlled by the array. Read more...

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